A tower defense wave survival game made by three complete amateurs with full time jobs. You are being invaded by an enemy force. As the Head of the Roundtable, fight back the lame army of squares!

Turn on Hardware Acceleration if facing difficulty in looping or sluggishness. It fixes several issues.

How to Play:
Use WASD to move your character and use the mouse + the left mouse button to draw loops. The player can harvest adjacent resource nodes like trees and rocks while the loops can circle a variety of objects. You can use loops to hurt enemies, pick up resources, remove traps, build structures at your base, and replenish those structures. The archer towers can have their ammo replenished and the wall can have its health replenished.

Note: It seems the wall only gets replenished at times when circled at the center. Safe practice overall will be circling the center of each sprite you wish to interact with.

The Team:

Ssencipe (design/programming)

STKman (misc programming/UI)

PercPlayer423 (art)

Audio assets licensed from Kenny Game Assets All-in-1 and Melodic Mayhem Tier 2 by Ovani Sound.

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsSsencipe, STKman, PercPlayer423
GenreStrategy
Made withUnity
Tags2025, Game Maker's Toolkit Jam

Download

Download
Encirclement_gmtk_submission_2.zip 28 MB

Install instructions

Using the web-version I recommend hardware acceleration turned on you can just also download the zip file too.

Comments

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Good job! I did feel as thought being able to deal damage directly was a bit strong and made it not feel worth it to do anything else but, i didn't find anything that didn't work or was broken :)

Also, without any bias whatsoever, I enjoyed playing this! :D

I love the idea of collecting resources by drawing loops. Also, having the loop clear itself and start anew once you complete drawing it felt very responsive and satisfying. 

It took me a while to understand that you're supposed to do everything by drawing loops, even building the towers. Also, it would've been nice to actually be able to win / damage the enemy and gain score! :)

Yeah since it's our first time we struggled near the end in putting everything together cleanly and having more clear feedback and presentation for the player. Just didn't quite have the time. I think your game did great on the presentation aspect. The core game loop was clear and intuitive, though it did take me a bit to figure out how to consistently damage the enemies.