Good job! I did feel as thought being able to deal damage directly was a bit strong and made it not feel worth it to do anything else but, i didn't find anything that didn't work or was broken :)
Also, without any bias whatsoever, I enjoyed playing this! :D
I love the idea of collecting resources by drawing loops. Also, having the loop clear itself and start anew once you complete drawing it felt very responsive and satisfying.
It took me a while to understand that you're supposed to do everything by drawing loops, even building the towers. Also, it would've been nice to actually be able to win / damage the enemy and gain score! :)
Yeah since it's our first time we struggled near the end in putting everything together cleanly and having more clear feedback and presentation for the player. Just didn't quite have the time. I think your game did great on the presentation aspect. The core game loop was clear and intuitive, though it did take me a bit to figure out how to consistently damage the enemies.
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Good job! I did feel as thought being able to deal damage directly was a bit strong and made it not feel worth it to do anything else but, i didn't find anything that didn't work or was broken :)
Also, without any bias whatsoever, I enjoyed playing this! :D
I love the idea of collecting resources by drawing loops. Also, having the loop clear itself and start anew once you complete drawing it felt very responsive and satisfying.
It took me a while to understand that you're supposed to do everything by drawing loops, even building the towers. Also, it would've been nice to actually be able to win / damage the enemy and gain score! :)
Yeah since it's our first time we struggled near the end in putting everything together cleanly and having more clear feedback and presentation for the player. Just didn't quite have the time. I think your game did great on the presentation aspect. The core game loop was clear and intuitive, though it did take me a bit to figure out how to consistently damage the enemies.